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Boxboxboy cia
Boxboxboy cia













Players take control of Qbby, a cartoon box that can spawn a chain of more boxes he uses to cross, climb over, and otherwise bypass a variety of hazards. It's a simple-looking game with an even simpler premise.

boxboxboy cia

Take BoxBoxBoy!, the sequel to Nintendo's hit 3DS puzzler, BoxBoy!. BoxBoxBoy might be a must-buy, but it does feel like DLC for a game I’ve never played.In a world of full of flash and hype, sometimes it's the simplest of ideas that strikes a chord with people. It is a perfect example of how great game design will trump graphics and hardware innovations every time.

boxboxboy cia

The story is super simple, and the world is really bare.

boxboxboy cia

I didn’t feel lost jumping in with BoxBoxBoy, but the game does feel like a true sequel. The comics add some depth to the world, and a few of them made me genuinely chuckle, but I was able to read all of them in under a minute. 100%-ing the game unlocks the most beautiful costume I’ve ever seen, but there was no point in replaying after that other than beating my times. It’s nice that they carry over, but new players like me get stuck with a small selection of less-enticing costumes. Collecting crowns unlocks costumes and comics, but the new costumes didn’t impress me, as all of the cool ones are the returning ones from the first game, which are only unlockable by playing the first game. The music and visuals are a perfect match for the gameplay, with the complexity of the puzzles against the black-and-white art style keeping me focused. I found myself replaying these levels in my head while away from them, trying to figure out how to get those crowns. Some of these levels took me the better part of an hour each to complete, and I had to use a few "hints" (paying a Play Coin to just get the answer) just to complete some of them. These levels made the campaign feel like a tutorial. A set of bonus worlds opens up, most combining a handful of concepts from the story levels. I felt really pleased with myself when I found a way to trim a box or two from my solution in order to keep the crowns from disappearing.Īfter the credits roll, BoxBoxBoy truly begins. The crowns all take an extra bit of thinking, but only a few got me really angry. Qbby has an unlimited number of boxes, but creating too many boxes will cause the crowns to disappear. BoxBoxBoy’s challenge comes from collecting the crowns in each level. Each level requires a bit more thinking than the one before, but none of them are hard to complete, with most completion times lasting less than a minute. The main set of levels introduces a new concept in each world, like sticky walls, conveyor belts, or ledge grabbing. He’s incredibly satisfying to control and can move around in ways that you wouldn’t think of at first glance. Qbby travels by creating sets of boxes – this time two sets at a time – as stairs, platforms, switch-pressers, and more.















Boxboxboy cia